
Model · Tower cranes and lifting
Material hoist mast
A component from the Tower cranes and lifting pack, with named material slots for construction lifting paint, construction site dark and construction site metal. It measures about 0.50 m × 2.00 m × 0.60 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 1 included assembly that use it.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
Included in Tower cranes and lifting (£19), which contains 22 component models and 3 assemblies.
See the pack| High detail | 5,476 triangles · 252 KB |
|---|---|
| Medium detail | 1,668 triangles · 110 KB |
| Low detail | 372 triangles · 37 KB |
| Size (W × H × D) | 0.50 m × 2.00 m × 0.60 m |
| Format | GLB (glTF 2.0 binary) |
| Compression | Meshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack |
| Textures | 7 embedded in the GLB |
| Material slots | construction lifting paint, construction site dark, construction site metal |
| Sockets | mount-origin, mount-bottom, mount-top |
| Era | 2020s |
| On mobile | Start with the low level (372 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet. |
| Instancing | Safe to instance (InstancedMesh) |
Load it in three.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/construction-lifting-material-hoist-mast/high-construction-lifting-material-hoist-mast.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket







