
Model · East London industrial and pub fronts
Pub cornice (left hand)
A component from the East London industrial and pub fronts pack, with named material slots for fronts wall and fronts stone. It measures about 3.24 m × 0.49 m × 0.52 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 2 included assemblies that use it.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
Included in East London industrial and pub fronts (£24), which contains 45 component models and 5 assemblies.
See the pack| High detail | 1,584 triangles · 96 KB |
|---|---|
| Medium detail | 688 triangles · 58 KB |
| Low detail | 240 triangles · 23 KB |
| Size (W × H × D) | 3.24 m × 0.49 m × 0.52 m |
| Format | GLB (glTF 2.0 binary) |
| Compression | Meshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack |
| Textures | 6 embedded in the GLB |
| Material slots | fronts wall, fronts stone |
| Sockets | mount-origin, edge-left, edge-right, floor-upper |
| Era | 2020s |
| On mobile | Start with the low level (240 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet. |
| Instancing | Safe to instance (InstancedMesh) |
Load it in three.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/hackney-wick-fronts-pub-cornice-left/high-hackney-wick-fronts-pub-cornice-left.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket








