
Model · East London industrial and pub fronts
Return display end
A component from the East London industrial and pub fronts pack, with named material slots for fronts grout, fronts tile, fronts tile accent, fronts wall, fronts glass, fronts metal and fronts stone. It measures about 2.52 m × 3.30 m × 0.39 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 1 included assembly that use it.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
Included in East London industrial and pub fronts (£24), which contains 45 component models and 5 assemblies.
See the pack| High detail | 5,158 triangles · 282 KB |
|---|---|
| Medium detail | 1,002 triangles · 120 KB |
| Low detail | 554 triangles · 57 KB |
| Size (W × H × D) | 2.52 m × 3.30 m × 0.39 m |
| Format | GLB (glTF 2.0 binary) |
| Compression | Meshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack |
| Textures | 19 embedded in the GLB |
| Material slots | fronts grout, fronts tile, fronts tile accent, fronts wall, fronts glass, fronts metal, fronts stone |
| Sockets | mount-origin, edge-left, edge-right |
| Era | 2020s |
| On mobile | Start with the low level (554 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet. |
| Instancing | Safe to instance (InstancedMesh) |
Load it in three.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/hackney-wick-fronts-return-display-end/high-hackney-wick-fronts-return-display-end.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket







