
Model · Parks
Estate pedestrian gate
A component from the Parks pack, with named material slots for recreation timber, recreation dark and recreation metal. It measures about 1.32 m × 1.70 m × 0.15 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 1 included assembly that use it.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
Included in Parks (£19), which contains 151 component models and 13 assemblies.
See the pack| High detail | 1,728 triangles · 216 KB |
|---|---|
| Medium detail | 704 triangles · 85 KB |
| Low detail | 192 triangles · 30 KB |
| Size (W × H × D) | 1.32 m × 1.70 m × 0.15 m |
| Format | GLB (glTF 2.0 binary) |
| Compression | Meshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack |
| Textures | 9 embedded in the GLB |
| Material slots | recreation timber, recreation dark, recreation metal |
| Sockets | mount-origin, floor-ground, mount-hinge, mount-latch |
| Era | victorian, 2020s |
| On mobile | Start with the low level (192 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet. |
| Instancing | Safe to instance (InstancedMesh) |
Load it in three.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/parks-estate-pedestrian-gate/high-parks-estate-pedestrian-gate.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket







