
Model · Tower cranes and lifting
Mobile chassis
A component from the Tower cranes and lifting pack, with named material slots for construction site dark, construction lifting paint, construction site rubber, construction site metal, construction site glass and construction site panel. It measures about 8.41 m × 2.65 m × 2.70 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 1 included assembly that use it.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
Included in Tower cranes and lifting (£19), which contains 22 component models and 3 assemblies.
See the pack| High detail | 7,804 triangles · 364 KB |
|---|---|
| Medium detail | 3,164 triangles · 190 KB |
| Low detail | 1,348 triangles · 81 KB |
| Size (W × H × D) | 8.41 m × 2.65 m × 2.70 m |
| Format | GLB (glTF 2.0 binary) |
| Compression | Meshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack |
| Textures | 13 embedded in the GLB |
| Material slots | construction site dark, construction lifting paint, construction site rubber, construction site metal, construction site glass, construction site panel |
| Sockets | mount-origin, mount-slew, mount-outrigger-fl, mount-outrigger-fr, mount-outrigger-rl, mount-outrigger-rr |
| Era | 2020s |
| On mobile | Start with the low level (1,348 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet. |
| Instancing | Safe to instance (InstancedMesh) |
Load it in three.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/construction-lifting-mobile-chassis/high-construction-lifting-mobile-chassis.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket







