
Model · Tower cranes and lifting
Mobile outrigger
A component from the Tower cranes and lifting pack, with named material slots for construction lifting paint, construction site metal and construction site dark. It measures about 0.48 m × 1.05 m × 2.30 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 1 included assembly that use it.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
Included in Tower cranes and lifting (£19), which contains 22 component models and 3 assemblies.
See the pack| High detail | 552 triangles · 81 KB |
|---|---|
| Medium detail | 264 triangles · 57 KB |
| Low detail | 120 triangles · 27 KB |
| Size (W × H × D) | 0.48 m × 1.05 m × 2.30 m |
| Format | GLB (glTF 2.0 binary) |
| Compression | Meshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack |
| Textures | 7 embedded in the GLB |
| Material slots | construction lifting paint, construction site metal, construction site dark |
| Sockets | mount-origin, mount-chassis, mount-foot |
| Era | 2020s |
| On mobile | Start with the low level (120 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet. |
| Instancing | Safe to instance (InstancedMesh) |
Load it in three.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/construction-lifting-mobile-outrigger/high-construction-lifting-mobile-outrigger.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket







