
Model · Tower cranes and lifting
Tower slew
A component from the Tower cranes and lifting pack, with named material slots for construction site dark, construction site metal, construction lifting paint and construction site glass. It measures about 3.00 m × 2.10 m × 3.10 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 1 included assembly that use it.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
Included in Tower cranes and lifting (£19), which contains 22 component models and 3 assemblies.
See the pack| High detail | 2,568 triangles · 158 KB |
|---|---|
| Medium detail | 1,144 triangles · 95 KB |
| Low detail | 384 triangles · 39 KB |
| Size (W × H × D) | 3.00 m × 2.10 m × 3.10 m |
| Format | GLB (glTF 2.0 binary) |
| Compression | Meshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack |
| Textures | 8 embedded in the GLB |
| Material slots | construction site dark, construction site metal, construction lifting paint, construction site glass |
| Sockets | mount-origin, mount-bottom, mount-jib, mount-counterjib |
| Era | 2020s |
| On mobile | Start with the low level (384 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet. |
| Instancing | Safe to instance (InstancedMesh) |
Load it in three.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/construction-lifting-tower-slew/high-construction-lifting-tower-slew.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket







