Access ramp, studio render

Model · Site cabins, services and groundworks

Access ramp

The access ramp is a groundworks piece measuring about 3.00 m wide, 1.50 m high and 6.00 m deep, with 1 unit equal to 1 metre. It is part of the Site cabins, services and groundworks pack and is used in the Excavation corner assembly, where it sits with parts such as the Cut bank, Excavation floor tile and Excavation prop.

It has one named material slot, construction site earth, and 3 embedded textures. The high level is 430 triangles, medium 142 and low only 30, so the low level is cheap enough to repeat across a large site. The facts mark it safe to instance with InstancedMesh. At 6.00 m deep it covers a good length of ground, which is useful to know when you lay out a dig and need the footprint.

A component from the Site cabins, services and groundworks pack, with named material slots for construction site earth. It measures about 3.00 m × 1.50 m × 6.00 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 1 included assembly that use it.

The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.

Included in Site cabins, services and groundworks (£19), which contains 26 component models and 4 assemblies.

See the pack
High detail430 triangles · 63 KB
Medium detail142 triangles · 33 KB
Low detail30 triangles · 11 KB
Size (W × H × D)3.00 m × 1.50 m × 6.00 m
FormatGLB (glTF 2.0 binary)
CompressionMeshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack
Textures3 embedded in the GLB
Material slotsconstruction site earth
Socketsmount-origin, floor-lower, floor-upper
Era2020s
On mobileStart with the low level (30 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet.
InstancingSafe to instance (InstancedMesh)

Load it in three.js

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';

const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/construction-site-access-ramp/high-construction-site-access-ramp.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket

Used in these assemblies

More from Site cabins, services and groundworks

All 26 component models and 4 assemblies in the pack →