
Model · Site cabins, services and groundworks
Distribution box
A site power distribution box, about 0.65 m wide, 1.40 m tall and 0.50 m deep, supplied as a single GLB. It has four named material slots (construction site metal, paint, dark and plastic), so a developer can recolour the casing or the darker parts separately. The file carries 10 embedded textures.
It is used in the Temporary site services assembly, where it sits with the generator, cable reel and work light, and it pairs naturally with those models from the same Site cabins, services and groundworks pack.
The detail levels run from 1,632 triangles at high down to 704 at medium and 192 at low. The low level is light enough to place in numbers across a large compound, and the model is safe to instance with InstancedMesh.
A component from the Site cabins, services and groundworks pack, with named material slots for construction site metal, construction site paint, construction site dark and construction site plastic. It measures about 0.65 m × 1.40 m × 0.50 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 1 included assembly that use it.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
Included in Site cabins, services and groundworks (£19), which contains 26 component models and 4 assemblies.
See the pack| High detail | 1,632 triangles · 182 KB |
|---|---|
| Medium detail | 704 triangles · 111 KB |
| Low detail | 192 triangles · 42 KB |
| Size (W × H × D) | 0.65 m × 1.40 m × 0.50 m |
| Format | GLB (glTF 2.0 binary) |
| Compression | Meshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack |
| Textures | 10 embedded in the GLB |
| Material slots | construction site metal, construction site paint, construction site dark, construction site plastic |
| Sockets | mount-origin, mount-power-in, mount-power-out |
| Era | 2020s |
| On mobile | Start with the low level (192 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet. |
| Instancing | Safe to instance (InstancedMesh) |
Load it in three.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/construction-site-distribution-box/high-construction-site-distribution-box.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket







