
Model · East London housing
Corner retail (left hand)
A component from the East London housing pack, with named material slots for wick masonry, wick metal, wick glass and wick cladding. It measures about 3.06 m × 3.20 m × 3.06 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 2 included assemblies that use it.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
Included in East London housing (£19), which contains 20 component models and 4 assemblies.
See the pack| High detail | 1,284 triangles · 153 KB |
|---|---|
| Medium detail | 580 triangles · 92 KB |
| Low detail | 228 triangles · 38 KB |
| Size (W × H × D) | 3.06 m × 3.20 m × 3.06 m |
| Format | GLB (glTF 2.0 binary) |
| Compression | Meshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack |
| Textures | 9 embedded in the GLB |
| Material slots | wick masonry, wick metal, wick glass, wick cladding |
| Sockets | mount-origin, stack-top, stack-bottom, mount-front-neighbour, mount-side-return |
| Era | 2020s |
| On mobile | Start with the low level (228 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet. |
| Instancing | Safe to instance (InstancedMesh) |
Load it in three.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/hackney-wick-housing-corner-retail-left/high-hackney-wick-housing-corner-retail-left.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket








