
Model · 1930s suburbs and interwar estates
Semi bay bow ground
A component from the 1930s suburbs and interwar estates pack, with named material slots for interwar red brick, interwar timber, interwar quarry tile, glass interwar window and interwar recess. It measures about 3.00 m × 2.75 m × 1.07 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 1 included assembly that use it.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
Included in 1930s suburbs and interwar estates (£19), which contains 56 component models and 3 assemblies.
See the pack| High detail | 1,242 triangles · 197 KB |
|---|---|
| Medium detail | 522 triangles · 67 KB |
| Low detail | 174 triangles · 26 KB |
| Size (W × H × D) | 3.00 m × 2.75 m × 1.07 m |
| Format | GLB (glTF 2.0 binary) |
| Compression | Meshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack |
| Textures | 13 embedded in the GLB |
| Material slots | interwar red brick, interwar timber, interwar quarry tile, glass interwar window, interwar recess |
| Sockets | mount-origin, edge-left, edge-right, stack-top |
| Era | interwar, 1930s |
| On mobile | Start with the low level (174 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet. |
| Instancing | Safe to instance (InstancedMesh) |
Load it in three.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/london-interwar-semi-bay-bow-ground/high-london-interwar-semi-bay-bow-ground.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket







