
Model · London shopfronts
Barber's pole
A barber's pole measuring about 0.24 m wide, 1.03 m high and 0.32 m deep, with 1 unit equal to 1 metre. It comes from the London shopfronts pack and is used in the Shopping parade assembly, where it is placed once.
Five named material slots, sign lettering, barber red, barber blue, shop aluminium and iron, let you recolour each part separately. The file has no embedded textures, only PBR colour slots on UV-mapped geometry. The high level is 660 triangles, medium 372 and low 196, so the low level keeps a street with several poles cheap, while the high level suits a close look at one. It is safe to instance with InstancedMesh, and it pairs with pack pieces such as the Pavement A-board, Shop awning and Shop door.
A component from the London shopfronts pack, with named material slots for sign lettering, barber red, barber blue, shop aluminium and iron. It measures about 0.24 m × 1.03 m × 0.32 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 2 included assemblies that use it.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
Included in London shopfronts (£19), which contains 34 component models and 4 assemblies.
See the pack| High detail | 660 triangles · 21 KB |
|---|---|
| Medium detail | 372 triangles · 15 KB |
| Low detail | 196 triangles · 12 KB |
| Size (W × H × D) | 0.24 m × 1.03 m × 0.32 m |
| Format | GLB (glTF 2.0 binary) |
| Compression | Meshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack |
| Textures | None: PBR colours only, UV-mapped for your own |
| Material slots | sign lettering, barber red, barber blue, shop aluminium, iron |
| Sockets | mount-origin |
| Era | victorian, contemporary |
| On mobile | Start with the low level (196 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet. |
| Instancing | Safe to instance (InstancedMesh) |
Load it in three.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/london-shopfronts-barber-pole/high-london-shopfronts-barber-pole.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket








