
Model · Playgrounds
Playgrounds — bridge
A component from the Playgrounds pack, with named material slots for recreation timber and recreation rope. It measures about 1.21 m × 1.10 m × 3.02 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 3 included assemblies that use it.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
Included in Playgrounds (£19), which contains 102 component models and 12 assemblies.
See the pack| High detail | 6,048 triangles · 259 KB |
|---|---|
| Medium detail | 3,264 triangles · 129 KB |
| Low detail | 1,536 triangles · 58 KB |
| Size (W × H × D) | 1.21 m × 1.10 m × 3.02 m |
| Format | GLB (glTF 2.0 binary) |
| Compression | Meshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack |
| Textures | 6 embedded in the GLB |
| Material slots | recreation timber, recreation rope |
| Sockets | mount-origin, mount-start, mount-end |
| Era | 2020s |
| On mobile | Start with the low level (1,536 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet. |
| Instancing | Safe to instance (InstancedMesh) |
Load it in three.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/playgrounds-bridge/high-playgrounds-bridge.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket









