
Assembly · Parks
Changing room and washroom
A park changing room and washroom, built as one small building with fixtures. It has 28 placed parts from 17 component models. The shell is 4 floor pieces, 4 roof pieces and walls, with 4 windowed, 2 solid and one with a door and its leaf. The fittings are 2 shower cubicles, a toilet cubicle with its pan, a washbasin, lockers, a changing bench, a coat hook rail, a partition with a door, a privacy screen and a light.
It shares its room parts with the Furnished park café in the Parks pack, so the two read as a pair of park buildings built the same way. Load the file as supplied, or read the placements to rearrange the cubicles, change the partition or reuse the shell for another small building.
An assembly from the Parks pack: 28 placed parts positioned by an assembly file, using 17 unique component models. Load the whole thing with the pack's three.js loader, or read the file to build your own variations.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
This scene on its own: the assembly file and the 17 models it places, each in high, medium and low detail, plus the three.js loader and a working example (6.3 MB zip).
- One-off payment, perpetual commercial licence
- Download straight after payment, link emailed too
- Free updates: links serve the current version, and you can get new links any time
Prices in US$. Prices in £ (UK, VAT included)
Or everything: lifetime access to all 17 packs and every future pack for $202. Limited to 97 licences.
Or get the whole pack: Parks ($26), which contains 151 component models and 13 assemblies, so you can build your own variations.
See the pack| Placed parts | 28 |
|---|---|
| Unique component models | 17 |
| Format | Assembly file (JSON) + GLB parts |
| Sockets | floor-ground |
Load it in three.js
import { loadAssembly } from './assemblies.js'; // included in the pack
const group = await loadAssembly('assemblies/parks-changing-rooms-proof.json');
scene.add(group);























