
Assembly · Parks
Formal city park
A formal city park reduced to its ornamental features, each placed individually so you can arrange them as you like. It has 16 placed parts from 14 component models. The set pieces are a bandstand, a fountain, a pergola, a sundial, an arch and a memorial, with a sculpture on a plinth, a chess table, a lounger and a curved bench. Three planting islands, a mound and a rock garden handle the landscaping.
The Formal park garden finished scene, in the same Parks pack, takes a different route, using a fountain, gravel paths and railings to make a complete layout. This one is more a kit of features than a plan. Load the file and use it as a ready-made cluster, or spread the pieces across a larger park with your own paths.
An assembly from the Parks pack: 16 placed parts positioned by an assembly file, using 14 unique component models. Load the whole thing with the pack's three.js loader, or read the file to build your own variations.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
This scene on its own: the assembly file and the 14 models it places, each in high, medium and low detail, plus the three.js loader and a working example (5.6 MB zip).
- One-off payment, perpetual commercial licence
- Download straight after payment, link emailed too
- Free updates: links serve the current version, and you can get new links any time
Prices in US$. Prices in £ (UK, VAT included)
Or everything: lifetime access to all 17 packs and every future pack for $202. Limited to 97 licences.
Or get the whole pack: Parks ($26), which contains 151 component models and 13 assemblies, so you can build your own variations.
See the pack| Placed parts | 16 |
|---|---|
| Unique component models | 14 |
| Format | Assembly file (JSON) + GLB parts |
| Sockets | floor-ground |
Load it in three.js
import { loadAssembly } from './assemblies.js'; // included in the pack
const group = await loadAssembly('assemblies/parks-formal-park-proof.json');
scene.add(group);




















