
Model · East London housing
Glazed bay
Projecting bays break up a flat facade, and this glazed bay measures about 3.00 m wide and 3.20 m tall, projecting 1.23 m. Its three named material slots are wick masonry, wick glass and wick metal, and seven textures are embedded in the GLB.
In the East London housing pack it is used by two assemblies, the mixed-use housing block and the projecting-bay housing block. It sits alongside the brick projecting bay, the balcony parts and the deep window and return pieces, so it can be swapped against those when you want to change a block's rhythm.
Triangle counts run from 1,380 at high to 612 at medium and 216 at low. Since a block repeats the bay many times, the low level is the useful one for long rows seen at a distance. The model is safe to instance with InstancedMesh, and its era is listed as the 2020s.
A component from the East London housing pack, with named material slots for wick masonry, wick glass and wick metal. It measures about 3.00 m × 3.20 m × 1.23 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 2 included assemblies that use it.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
Included in East London housing (£19), which contains 20 component models and 4 assemblies.
See the pack| High detail | 1,380 triangles · 133 KB |
|---|---|
| Medium detail | 612 triangles · 76 KB |
| Low detail | 216 triangles · 30 KB |
| Size (W × H × D) | 3.00 m × 3.20 m × 1.23 m |
| Format | GLB (glTF 2.0 binary) |
| Compression | Meshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack |
| Textures | 7 embedded in the GLB |
| Material slots | wick masonry, wick glass, wick metal |
| Sockets | mount-origin, stack-top, stack-bottom, edge-e, edge-w |
| Era | 2020s |
| On mobile | Start with the low level (216 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet. |
| Instancing | Safe to instance (InstancedMesh) |
Load it in three.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/hackney-wick-housing-glazed-bay/high-hackney-wick-housing-glazed-bay.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket








