
Model · London shopfronts
Traditional shop glazing, entrance
A component from the London shopfronts pack, with named material slots for shop glass, shop paint, recess and stone. It measures about 3.31 m × 1.80 m × 0.80 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 4 included assemblies that use it.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
Included in London shopfronts (£19), which contains 34 component models and 4 assemblies.
See the pack| High detail | 504 triangles · 15 KB |
|---|---|
| Medium detail | 248 triangles · 10 KB |
| Low detail | 120 triangles · 7 KB |
| Size (W × H × D) | 3.31 m × 1.80 m × 0.80 m |
| Format | GLB (glTF 2.0 binary) |
| Compression | Meshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack |
| Textures | None: PBR colours only, UV-mapped for your own |
| Material slots | shop glass, shop paint, recess, stone |
| Sockets | mount-origin |
| Era | victorian, contemporary |
| On mobile | Start with the low level (120 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet. |
| Instancing | Safe to instance (InstancedMesh) |
Load it in three.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/london-shopfronts-glazing-traditional-entry/high-london-shopfronts-glazing-traditional-entry.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket










