
Model · Playgrounds
Playgrounds — platform
A component from the Playgrounds pack, with named material slots for recreation timber. It measures about 1.80 m × 0.07 m × 1.79 m (W × H × D) and comes as high, medium and low detail files. Place it on its own, or load one of the 3 included assemblies that use it.
The picture is a studio render. View in 3D loads the GLB files themselves in three.js; switch between high, medium and low to compare.
Included in Playgrounds (£19), which contains 102 component models and 12 assemblies.
See the pack| High detail | 1,404 triangles · 86 KB |
|---|---|
| Medium detail | 572 triangles · 34 KB |
| Low detail | 156 triangles · 11 KB |
| Size (W × H × D) | 1.80 m × 0.07 m × 1.79 m |
| Format | GLB (glTF 2.0 binary) |
| Compression | Meshopt (EXT_meshopt_compression) + quantised; uncompressed copy in the pack |
| Textures | 3 embedded in the GLB |
| Material slots | recreation timber |
| Sockets | mount-origin, mount-bottom, mount-roof, mount-front, mount-back, mount-left, mount-right |
| Era | 2020s |
| On mobile | Start with the low level (156 triangles). What a phone can draw depends on your whole scene; no device benchmark is published yet. |
| Instancing | Safe to instance (InstancedMesh) |
Load it in three.js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
const loader = new GLTFLoader().setMeshoptDecoder(MeshoptDecoder);
const { scene: model } = await loader.loadAsync('models/playgrounds-platform/high-playgrounds-platform.glb');
scene.add(model); // 1 unit = 1 metre, origin at the mount socket









